The design isn't dictated by the game in this case. Pac-Man would have worked whether you could repeat the game after the last board or not, for example. There are no defined goals as of yet, only gameplay.
One mark against the indefinite case is that I intend this to be a loosely multiplayer game. Players won't directly interact, but their progress will be compared, and if I allow them to go on forever, then newer players may feel like they'll always be behind.
I can always add more stats onto the resources you acquire, but I think there's it becomes distinctly less impressive to get a level 50 gun after your level 45 gun, rather than trading in your beam laser for a military laser. I think qualitative differences carry more interest than quantitative ones - but you can't easily program the latter.
I can add more things later on though, as it'll be an online game. But it shouldn't just be a case of laying out more and more content at the top end as that's inefficient for me and discouraging for newbies.
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Date: 2007-10-10 09:22 pm (UTC)One mark against the indefinite case is that I intend this to be a loosely multiplayer game. Players won't directly interact, but their progress will be compared, and if I allow them to go on forever, then newer players may feel like they'll always be behind.
I can always add more stats onto the resources you acquire, but I think there's it becomes distinctly less impressive to get a level 50 gun after your level 45 gun, rather than trading in your beam laser for a military laser. I think qualitative differences carry more interest than quantitative ones - but you can't easily program the latter.
I can add more things later on though, as it'll be an online game. But it shouldn't just be a case of laying out more and more content at the top end as that's inefficient for me and discouraging for newbies.