15 video games
Sep. 28th, 2010 01:47 am"Don't take too long to think about it. Fifteen videogames you've played that will always stick with you. List the first fifteen you can recall in no more than fifteen minutes."
If I was being more rigorous about this list rather than just picking the first memorable 15, Id probably have listed Deus Ex, Oblivion, Microprose Grand Prix, Elite, Frontier, Laser Squad, Bloodwych, Trackmania, Splinter Cell: Chaos Theory, New Star Soccer 3, Passage, The Price of Magik, Soul Blade... but instead, here are the 15, with some historical notes as I prefer that to just a list.
1. Green Beret. This was the first computer game I ever played, I think. It was on an arcade machine at Oakdene Forest Park in Dorset. I didn't particularly know much about green berets or guns or bazookas but this rather typical side-scroller was great fun to this neophyte.
2. Scramble. I played this on the Vectrex machines at the youth club when I was about 7 or 8. (That's not 'youth'!) It had 2 colours - off and on! - but the gameplay was addictive, and you always felt good when you reached a section you previously hadn't got to.
3. Ultima VII. Probably the best RPG of all time, and both its storyline and its vast explorable world probably will never be topped. This kept me occupied for months during my college days, when access to the family PC was limited, but once playing I'd be occupied well into the night.
4. Thief: The Dark Project. This game grabs me both on a visceral level and on an intellectual level. There's something about hiding and sneaking that makes it easier to identify with than the far-fetched power fantasies of most games. Add a dark storyline and a reluctant anti-hero and you have a perfect mix.
5. Championship Manager 2. Myself and my friend Andrew Grist used to lose many evenings to this addictive game back in the mid 90s. Even if you strip away the footballing aspect it's still a suspenseful game of strategy and resource management that keeps you going back for one more match.
6. Sensible Soccer. Another one best enjoyed with a friend: I used to take my joystick round to Tom's on the weekends and play 2-player 'Sensi' on his Amiga. Completely the opposite of Championship Manager in that this is all speed and action and very little thought, but always fun.
7. The Bard's Tale. This game shaped me as a person more than most things in my life. Playing it expanded my interest in roleplaying and swords and sorcery in general, and mapping out the dungeons of Skara Brae on graph paper showed me that you could explore a virtual world that existed inside the computer.
8. Kung Fu Master. Another arcade game played while on holiday as a child, and it sticks with me for that reason. Also, my first experience of the long gone mechanic of 'joystick waggling', the technique that launched a thousand Daley Thompson games.
9. Doom 2. Our PC at the time wasn't up to playing Doom but when we finally got a 486 (SX, 33MHz. 4MB Ram I think?) Peter Denby happily supplied me with this sequel to the seminal first person shooter. It was as if the sort of game we used to dream would be made was finally possible - a world in 3D that you could move through in real time, and plenty of demon-based action to boot. I'd never seen anything like it before and I'm not sure I'll ever have such a horizon-expanding moment at a computer ever again.
10. Realms of the Haunting. Like Doom, RotH is a 90s game utilising a first person viewpoint, 2.5D graphics, and has demons in. But there the similarities end. RotH is 1/3rd interactive film, 1/3rd graphical adventure, and 1/3rd first person shooter, and for this reason it never had mass appeal, but the spooky storyline combined with the intimidating presentation made my Resident Evil playing housemates concede that this was by far the scarier game.
11. Lords of Chaos. I got this as the free gift when I subscribed to Amstrad Action magazine, and was hooked instantly. It's a turn-based strategy game, ultimately owing some of its mechanics to Games Workshop board game rules, and the character customisation and multiplayer mode made it very replayable. Some of my co-workers worked on one of its sequels, strangely enough.
12. Abattoir MUD. If the Bard's Tale showed me that you could have virtual worlds in a computer, playing MUDs in the early 90s showed me the next step: worlds that kept going when you logged off. The game was text-based but that didn't matter any more than it matters that this website is text-based: you read the words and your mind fills in the blanks. You entered the game and talk to and adventure with people from all over the world, truly something new in the 90s. Modern MMOs are derived directly from the MUD experience but they have lost a lot along the way, not all of which can easily be explained to today's players, which is a shame.
13. Civilization. Possibly the best strategy game of all time. This was another one I enjoyed in the 90s where I'd start playing late on an evening and then realise it was getting light outside. Sinking battleships with Greek phalanxes is the sort of fun you can't easily get these days.
14. Baldur's Gate. This was basically the rebirth of party-based RPGs on the PC, picking up where Ultima VII had left off almost a decade earlier, and basically taking much of the latter, giving it a Diablo style point-and-click interface, and setting it in TSR's classic Forgotten Realms world. I played through this game with my American friend Jen (who I'd met on Abattoir MUD), which was both a very enjoyable and incredibly annoying experience as the quality of the game, enhanced by the cameraderie of playing with a friend, was often marred by the awful networking code that tended to hamper our cross-Atlantic gaming sessions.
15. Football Superstars. Half arcade soccer game, half roleplaying game - this didn't exactly turn out as I would have hoped, but I worked on it, and thousands of people enjoy playing it today, which is encouraging to think about.