(no subject)
Jul. 18th, 2007 03:59 pmI may stop posting deep and meaningful entries since 90% of you miss the point when I do so. :P
Today at work I've been wrestling with the horror that is the GUI code for our game. It's all XML driven, so that form can be altered independently of function, but there's about 50 levels of indirection between them which makes it very hard to tell why something won't work, or in this case, why removing an XML tag makes the code crash.
At home, I've nearly finished arranging another song, have started reading "Game Architecture And Design", am about 2/3rds of the way through the main storyline in Oblivion, and have escaped the citadel of the amphibian-men in Thief 3.
That's about it.
Today at work I've been wrestling with the horror that is the GUI code for our game. It's all XML driven, so that form can be altered independently of function, but there's about 50 levels of indirection between them which makes it very hard to tell why something won't work, or in this case, why removing an XML tag makes the code crash.
At home, I've nearly finished arranging another song, have started reading "Game Architecture And Design", am about 2/3rds of the way through the main storyline in Oblivion, and have escaped the citadel of the amphibian-men in Thief 3.
That's about it.